Escape Box: game-based learning for Higher Education
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- This presentation will comprise two parts. The first part will introduce an Escape Box as a gamified learning experience for HE students, which increases engagement and improves critical thinking and problem-solving. It will discuss designing and implementing an Escape Box in the MGTS3301 Business Policy and Strategy 3rd year course, including student feedback and lessons learnt. The second part of the workshop will present participants with an Escape Box.
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